- #How to organize your stuff in starbound Patch
- #How to organize your stuff in starbound upgrade
A zero-based calendar is “where you account for every second of your day. My colleague and co-founder of Calendar John Hall does this by creating a zero-based calendar. It sounds excessive, but you need to have deep-structure so that you can remain focused and productive. Yes - I do mean schedule out everything from tomorrow’s to-do-list, to what you have planned for next week. Here are 9 of the most effective ways to guide yourself to better choices with the resulting organization for your work/life balance. From my own experience, the best way to achieve a directional balance to your work and life goals is to organize and maintain your calendar correctly. In some way - you want to find a direction to follow to gain that balance between work and your personal life.Īs overwhelming as that may feel and sound, it’s not impossible. Additionally, you also have to set boundaries and keep yourself motivated day-in-and-out. You can watch binge-watch Netflix all day, but that’s most likely not the best use of your time. It’s your responsibility to plan how you’re going to spend your time. FTL animation being revamped to reduce memory strain."įor more on Starbound, check out Cass's largely enthusiastic early impressions.
" Other Changes: Colorblind Mode & Engine Optimization. This will require one more wipe and that's it. #How to organize your stuff in starbound Patch
" Reduced Wipes: Working on a system to patch without requiring as many character wipes in the future.Summon NPC Mercenaries by using the pod as a beacon. " Capture Pods & Mercenaries: May be able to capture NPCs with pods.For example, Avian armor can glide downward. " Racial Armor: Racial abilities will not be inherent but will be tied to racial armor.
#How to organize your stuff in starbound upgrade
" Ship Size: Upgrade ship/increase size." Controls: Reconfigure controls keybinding." Spawn Points: Change spawn points on individual planets." World Storage: Improve world storage and organize *.pak files to improve modding.
" Villager AI: Villagers will aggro when you steal from them and follow you more aggressively. " Server Commands: More server commands and control for chat and port listening. A hotkey to switch the active tech will be added as a temporary workaround until the priority system is completed. " Tech Priority: Eventually all techs can be active at once, but a categorization system is in the works to assign priority to conflicting techs, preventing issues. Ability for players to modify huge chunks of planets through things like orbital bombardment removing the entire first layer of a planet and leave behind a lifeless surface. " Dramatic Planet Modification: Not going to be implemented any time soon. " Teleporters: Stargates between planets and eventually between servers. For the details you'd use a mapping item to create a map as you travel. " Mini-Map: Rotating circular map showing highlights only such as the location of friendly players, spawn points–but no major details. Biome may influence monster part generation. Projectiles may be tied to specifically generated heads. You might get a burning spider dropping on you from the ceiling. For example, monsters with spider legs can climb walls fiery monsters inflict burning.
" Monster Generation: Right now, monster parts just have stat boosts, but eventually rolled monster parts will affect their behavior and abilities. There will be fractional difficulty (for example, Difficulty 1.12 in tier 1 would be easier than Difficulty 1.52, while still in T1) Difficulty will change within tiers as well as between tiers. " Smoother Difficulty Curve: Better indication of the difficulty of an area. Instead of sector buttons you have to fly out of a sector and into the next one by uncovering more of the star map. " Ship Navigator Changes: Still not set in stone but the new idea is to give a local map with fog of war. " Story Missions: Eventually each tier will end with a story mission that ends with the bosses you see now. " Ore & Difficulty: Higher difficulty planets will have improved ore distribution. " Biome Hazards: Sandstorms, icestorms, meteor showers, toxic planets, airless planets. " Spaceship Dungeons: Very large, size of a planet. " Space Combat: Way in the future, expect space combat and the ability to board other ships. " Underground: More secrets will spawn below the surface. " More Planet Scanner Data: See details in the planet scanner like planet occupants/dungeons. " Macro Terrain Changes: Affect an entire planet's terrain and weather. " NPC Spawners & Building Logic: NPCs will scan the structures you build around them and the contents of chests they will have improved inventories/behaviors depending on how valuable their surroundings are.